Wednesday, 26 October 2011

Innistrad draft

I got around to going to another Innistrad draft last night. I think the deck I drafted was very good, and I was doing well, but lost some close games in the finals. But it was fun to play regardless. 

My first pick was a Manor Gargoyle, passing Tribute to Hunger and Geistflame. The Tribute came round again so I took it late, which was handy as I had been taking a lot of black that pack. I had a few green cards and an Unburial Rites, so was looking into playing black with green/white as a splash. In the next few packs, I got more black cards and a few good green cards, but not too many white cards. I did also open a Gavony Township, so was thinking so splashing both green and white, even if only slightly, and looked for mana fixing some more. 

Friday, 14 October 2011

Innistrad First picks

I opened an interesting looking booster recently. Definatly something that has multiple good cards to consider for a first pick.  

This was the top 7 cards that there was in the pack. 

Wednesday, 5 October 2011

First experiences with Innistrad (and some first picks!)

Although I didn't make it to any of the official pre-releases and releases, I have been able to play some games now (including a draft!). 

So far I have done a practice sealed deck creating and playing with Liz, and started an Innistrad league, and done a draft at Hemel. Playing with Liz was the first time I used the double sided cards, and I tried both with sleeves and without using the checklist cards. I like the cards themselves, but so far think they are a bit awkward to play with. I didn't like them too much in sleeves because I wanted to be able to see the other side a bit easier when it was in play (and it would be a bit obvious what is in your hand if you try to look at the other side while in your hand). I didn't like the unsleeving it to transform it too much as it was a little awkward. Hopefully these issues will be lessened once I know what is on the other side of the card a bit better so I won't need to check the other side as much. Playing with the checklist cards was a bit better when they were in play because it was easier to check the other side, but I didn't like using the checklist cards while not in play too much. When I played a checklist card, I had an awkward moment when I didn't know what to do with the checklist card - I couldn't keep it in my hand as I had cast it, I didn't want to put it on the battlefield in case I mistook it for a token (I sometimes use the back of cards for tokens), so I ended up making an awkward pile away from my graveyard (again so I didn't mistake it for my graveyard pile). I also had the problem of not knowing exactly what the cards did by name when having checklist cards in my hand, with extra awkwardness when drawing multiples (image below is my hand from turn 2 or 3 when I was playing against Liz)

Summary: DFC's are a bit awkward