Monday, 28 July 2014

Casual Magic

I got a chance to play Magic: The Gathering with Liz for the first time in a while. Both kids had gone to bed early, so we were spending sometime together. We weren't sure what decks to play (considering she hadn't played a game outside of pack wars for quite a while). In the end I picked two more casual decks that I had constructed but not played that often. One was a Zombie deck (mainly black with a little blue), and the other was a bloodthirst/counter themed deck. 

BR Bloodthirst
This deck has a very low curve.

One
3 Rakdos Cackler
4 Gut Shot
4 Tormented Soul
4 Goblin Fireslinger

Two
4 Stormblood Berserker
4 Duskhunter Bat
4 Contagion Clasp

Three
4 Volt Charge
2 Cryptborn Horror
1 Hellhole Flailer

Four
4 Gorehorn Minotaurs
1 Bloodfray Giant
1 Rakdos, Lord of Riots

The deck can (and did) push through a lot of damage quite quickly. The Cryptborn Horror was played in one game and was pretty sizeable (about a 6/6) early on in the game.  

Bu Zombies
This deck has an odd curve (by which I mean the converted mana cost of most of the cards is an odd number...)

One
4 Gravecrawler
4 Diregraft Ghoul

Three
4 Geralf's Messenger
4 Diregraft Captain
4 Cemetery Reaper
4 Forbidden Alchemy

Four
4 Moan of the Unhallowed
1 Door of Destinies

Five+
2 Rise from the Grave
1 Grimgrin, Corpse-Born
1 Mikaeus, the Unhallowed
1 Zombie Apocalypse
1 Army of the Damned
1 Killing Wave

Lands
14 Swamps
4 Cavern of Souls
3 Dimir Guildgate
2 Vivid Marsh
1 Drowned Catacomb

There was an awkward point during one game where I managed to draw three Cavern of Souls, but wanted to cast Moan of the Unhallowed and didn't have the coloured mana available... The deck was quite fun. A little slow to get going, but was able to get in a fair amount of damage quite quickly once it had. In some ways, it is a little too aggressive for some of the cards, particularly the five plus costing ones, and maybe even the Cemetery Reaper. The Door of Destinies worked quite well, even though I had to take a turn off to cast it, I could cast two cheaper Zombies next turn to get a big boost. 

The games were quite fun, and it was nice to play a much more casual game than usual. 

Thursday, 19 June 2014

Evelyn Growing

Evelyn has been growing already. She's gone up two nappy sizes since she was born, although when we started putting her in the reusable nappies they looked so tiny compared to the ones Kaleb wears! We have had an initial go through of the clothes she wears to take out ones that she has grown out of already. 

She has had two lots of her jabs so far. As expected, she cried at them, but seemed to calm down quite quickly afterwards which is nice. After the second lot, Liz had an evening out with work colleagues and had left me and my mum with Kaleb and Evelyn, who wasn't that interested in having any bottled milk. We think this was due to either still being grumpy from her jabs, or being too hot as it was very, very hot weather then. 

I fed her twice this week and she had no problems with it, so things are looking good for me looking after her tomorrow while Liz has a KIT day at work. I'm planning on taking her swimming for the first time tomorrow morning; Kaleb will be in nursery so we can see what she thinks of it. I am expecting her to not like it that much as we gave her a bath today and she did not like it at all. I have been meaning to take Kaleb swimming at some point too, hopefully we'll find some time to all go, although we have a lot to sort out around the house. 

We're planning on painting Evelyn's room before she moved into it. My Dad has got my old cot down from the loft for her to use, so we just need to look for a new mattress. 


Conspiracy Draft

I went along to a Conspiracy draft a few weeks ago - it was a fun event. I didn't see many of the special draft cards, but ended up getting an interesting black green deck. When we went to our multiplayer game, I was sat next to another black green player. The early game consisted of me playing a Runed Servitor, an opponent playing Grudge Keeper, and the next opponent also playing a Grudge Keeper... So possible to lose life regardless of which choices were made while voting. 

I threw around a lot of damage in the mid game with a Pelakka Wurm equipped with a Fireshrieker, and then moved it over to a Spiritmonger when it died. At one point I sacrificed a Sakura-Tribe Elder to allow me to get extra wolves from Predator's Howl due to morbid. 

With a lot of creatures on board (a lot of tokens too), the game was starting to stall. I was running low on cards (so didn't want to play my Skeletal Scrying) so instead made a massive attack to try and end the game. With a lot of creatures dead, I cast Assasinate on a Magister of Worth I had enchanted with an Unhallowed Pact, so got to bring it back. This caused me to lose due to direct damage, but the game did end quite soon after, so I was partially successful. 

I'm hoping I will be able to play it again sometime as it was a fun game. 

Saturday, 19 April 2014

Kaleb's Words

Kaleb has been getting on really well with his words recently. He started with a single syllable version of longer words, but is now starting to spread them out into two syllables (like "track" into "track-ta" for tractor). 

He has also started putting two words together. Some of them are animal names and noises, like "cow moo" and "quack duck". A number are various chocolate variants; "choc bar", "choc pot", "choc moo" [Chocolate Milkshake] and "choc cake". Also food related, he does say "cheese please" and "more cheese", as well as the more general "more please". Recently he has started saying "tee tie" [tea time]. 

One of the double words I have taught him is "oh no", which is usually does alongside putting his hands on his cheeks in a mock shocked face. 

Helping out his sister, when she is crying he sometimes lifts up his tshirt and says "bay milk" [baby milk], and of course "bay cry" [baby cry]. This is sometimes followed with "poor bay" [Poor Baby]; repeating me as I sometimes say that after repeating him saying baby cry. 

Kaleb sometimes lets us know if he needs a change as he'll say "change nappy" (he usually does the makatan sign for this at the same time). He has recently had a seemingly uncontrollable urge to wash his hands as he'll point up at the sink saying "wosh hans" [Wash Hands]. 

Last week my mum was visiting and got him settled in bed for the night. In the morning he said a three word sentence for the first time "where nanny gone?". 

Of all the words he's said, the ones I remember the most are when I helped drop him off at nursery after Evelyn was born. I don't normally but was on paternity leave so had the time off. Trying to leave him in his room he said "don't go" in a little upset voice. As usual once we actually left he had a great day at nursery. 

As the weather has been getting nicer recently, we have been going for short walks. When he wants to go for a walk, Kaleb will come over and say "wall ken" [Walk Kenny] - Kenny is the name of his little kangaroo backpack that he wears while walking so he can't get too far away from us. 



While walking, Kaleb will often point at a car and say "car", and if it is moving and drives off, it will often be followed by "car gone". There is a little park near us, Kaleb lets us know what there is there: "swing, slide". 

As we all seem to sit in the same place while eating, Kaleb points out whose chair is whose, even if we aren't sitting in it; "mummy chair, daddy chair, bay chair" [baby chair] - Evelyn's chair being a little bouncy chair she sits in sometimes while we are eating. 

At nursery recently, he was holding a toy car and walked over to another child and said "car share", which was very nice of him. 

He has been repeating number "wan, too, tee, for, fie, sics, nie". Sometimes he will attempt to say seven and eight, and sometimes combines them into one number. I'm not sure whether he understands that these are number or what their significance is yet. 

It is very interesting watching him increase his vocabulary so much so quickly. I'm looking forward to him learning more and more, and hopefully soon he'll say his first four-word sentence. 

Saturday, 5 April 2014

First Attempt at Modern Zoo

Ever since Wild Nacatl was unbanned, I thought it would be fun to build a deck with it. As I drafted ZEN a lot I already had a bunch of fetch lands, which helped a lot. I really want the allied colour fetch lands to be Modern legal as it would help a lot. I have been trying the deck out with no Tarmagoyf as I only have the one, and went to a Modern tournament in St Albans with the deck below. I am trying a bunch of 2-ofs to see which ones I like. 

One Drops
4 Wild Nacatl
4 Kird Ape
4 Loam Lion

These creatures make up the bulk of the aggressive creatures. I had been considering some 2/1's as well, and might try a couple out sometime, but if there are a lot of 1/1's around it makes them less effective, whereas the 2/3 Apes and Cats can be blocked by smaller creatures and still be around. 

4 Lightning Bolt
4 Path to Exile

Two lots of efficient removal. I loved playing Lightning Bolt when it was legal in Standard. I seem to have gone off red decks in Standard since it rotated out, maybe it just doesn't feel the same (not that I play much Standard). 

2 Rancor - I was trying this one out but never really drew or played it. It was my plan for a bit more reuse in longer games while still being useful early on (attach to a Nacatl and swing for 5...).I might replace one or both of these with something else. 

Two Drops
2 Strangleroot Geist - Fairly Efficient, although I have a couple of effects that give +1/+1 counters, which does work too well with this unless it has died once already. 

2 Stormblood Berserker - I'm still not sure about these. It is cheap for a 3/3 that is really hard to block, especially with the amount of removal I have to mess up combat. 

4 Lightning Helix - A slightly harder to cast Lightning Bolt, but the extra life is nice to offset the mana base...

2 Travel Preparations - I quite liked these, the extra counters is good and I get to use it twice. This is usually for longer games, but if used early on it can help get some extra damage in quickly. 

Three Drops
2 Woolly Thoctar - I thought these worked quite well. These are sort of my Tarmagoyf replacement, although it is always the same size. I had meant to keep track of graveyards for interest, the one or two times I remembered to a Tarmagoyf would only have 3 or 4 power. I'm considering adding another one. 

2 Kitchen Finks - I almost didn't run these as I was worried about having too high a curve, but I can see myself adding in an extra one or two. 

2 Ajani, Caller of the Pride - The +1 ability is quite good for some extra bumps. The -3 is usually for finishing games. I took some of the Cat tokens for the -8 just in case, but can't realistically see myself getting to that point. 

Lands
4 Arid Mesa
2 Verdant Catacombs
2 Marsh Flats
3 Misty Rainforest
3 Stomping Ground
3 Temple Garden
2 Sacred Foundry
2 Forest
1 Plains

The Basic Lands are there so I have some insurance against Blood Moon, and so I can fetch something untapped without paying 3 life for it...

Sideboard
I wasn't really sure what to do for a sideboard. Some of the guys on the MTG Google+Community recommended Graftdiggers Cage, so I'll see if I can get hold of some of them. 

4 Destructive Revelry - Hits Artifacts and Enchantments so a nice all-rounder. 
4 Fulminator Mage - I know people play Tron at that store and this was all I could think of at short notice. 
3 Electrickery - Thought it would be something good against Hexproof when overloaded, and also against Bitterblossom Tokens
4 Relic of Progenitus - Again, short notice picking graveyard hate. Graftdiffers cage would probable work better here. 

Tournament
In the first round my opponent had mana problems both games (first not enough and then too much). It turns out they had switched out some lands for a standard deck so had a really odd mana base. 

In the second round, my opponent was playing a burn deck and due to me fetching shocklands, I lost on their turn three (although it was a close game). I was more conservative with land the next game and got it a lot closer but they killed me in response to a Lightning Helix. 

In the third round, I won against Tron. The second game was getting drawn out as I had awkward mana so couldn't cast some of the cards in my hand - I had about 4 creatures on board but they had a Wurmcoil Engine (and then a second one). I was lucky to top deck a second white source just when I needed it to play Ajani and make a Woolly Thoctar fly for the win. This match was the first time I used my sideboard, but didn't really use any of the cards from it. 

In the final round, I played against another burn deck and kept a "high" curve hand (i.e a couple of three drops and enough land) in the first game not knowing it was a burn deck and lost fairly quickly. I didn't do too much better in the second game. 

Considering it was the first time I played the deck, I think 2-2 wasn't too bad. I had a headache a lot of the time, but I suspect that was more due to tiredness due to the new baby :-) I might tweak the deck a little bit and see if I can play it again sometime. It was fun to play, even if choosing which lands to play and search for and in what order can get somewhat complicated.