Ramblings about various things. Some Magic: The Gathering based articles, some software development, some posts just about miscellaneous things I do.
Sunday, 24 November 2013
Tournament: Modern Infect
As I have blogged about previously, my go-to Modern deck is a modified infect deck back when infect was in standard. I have changed the removal around a little bit after thinking about what I needed, and changed a sideboard around a little bit. Here is the decklist:
One
4 Vampire's Bite - A good amount of extra pump. The lifelink later on can be sometimes handy
2 Mutagenic Growth - A nice surprise (for me). This is one of the card on the "edge" - cards that I like, but are one of the first for consideration if I am looking for something to cut. Didn't really use them all that much this tournament.
1 Thoughtseize - I opened a Thoughtseize! Just the one. I am currently trying to figure out how many I want of these and how many Inquisitions. Whenever I cast Thoughtseize, I note whether I could have gotten the card with just an Inquisition, if it is a fairly common occurrence, then I don't mind not having a full 4 Thoughtseizes if I can't get a full 4. Obviously Thoughtseize is generally going to be better, but there are a couple of places where I am already paying life which I would like to keep to a minimum if possible, so don't mind playing under 4 if Inquisition is "good enough".
3 Inquisition of Kozilek - The other half of checking out the Thoughtseize/Inquisition split is noting down whenever I cast an Inquisition and saw I card I would have rather gotten but had a converted mana cost greater than 3. Inquisition is usually good enough against most decks, apart from Tron.
2 Bonesplitter - I've had one game where I had two of these and no creatures, but as there is a limited amount of Infect creatures I'd like to run, I think 2 is enough for now. I don't think more than two is good though.
Two
4 Plague Stinger - Mainly here to up my Infect creature count, but it also has evasion which is useful.
3 Devour Flesh - A lot of the decks I have played against seem to just get one creature out, in which case this will get it, with a bonus of being able to get hexproof and indestructible creatures. As I win by poison counters, I don't care about the lifegain at all.
2 Rime Transfusion - I have not seen a snow creature played against me so far.
Three
4 Phyrexian Crusader - My favourite card in the deck. I have talked at length about this card on a number of occasions, and don't really have anything to add.
3 Dismember - This is the replacement for my previous targeted removal. I think it should cover most situations, but didn't really draw it in the tournament.
3 Read the Bones - While I did have one game stuck on two lands with this in hand, I much prefer this to Night's Whisper.
1 Tezzeret's Gambit - I might replace this with another Read the Bones; I played it once and I don't think the extra poison counter really mattered that much.
Four
4 Phyrexian Vatmother - I don't often see many creatures bigger than this. If I do, they usually don't stay that big...
1 Liliana of the Dark Realms - I think one here is better than the two I was playing previously.
Land
4 Inkmoth Nexus
19 Snow Covered Swamp
Sideboard
1 Dismember - Just an extra one really - this is a sideboard slot that I don't know exactly what I want
2 Sadistic Sacrament - I think I would like one more if I can get it. It can come in quite handy.
3 Infest - I think it it more I don't get to play against decks that they're good against than anything against the cards themselves. Whenever I sideboard them in, I don't seem to draw them.
1 Damnation - An improved Infest, gets bigger stuff.
4 Pithing Needle - Probably my most sideboarded in card, to the point where I could consider playing them main deck
4 Nihil Spellbomb - This is in a similar camp as Infest; good against some decks, I just don't seem to play against them that often.
Games
The tournament was 4 rounds long, but I can't remember exactly how many people were playing. It was less than the huge tournament that had previously been held, however.
Round 1 - Hexproof
My opponent had planned to play another deck, but didn't get the cards in time, so were playing a slightly modified pre-rotation hexproof deck. Unfortunately they had some bad draws so lost both games.
Sideboarding: I took out the Dismembers as they can't target anything and I think I put in some Infests and the Damnation
Round 2 - BR Death trigger
This deck was fairly efficient creatures with a sacrifice/deathtrigger subtheme which was interesting to play against. First game was a turn 3 Liliana of the Veil, and I don't really have enough creatures to fight that properly, so I lost eventually. The second game was a lot closer, but I think I may have played too aggressively, and lost to a hasty vampire.
Sideboarding: In went the pithing needles for the Liliana (I think I named a Blasting Station in the second game). They had a couple of smaller creatures in addition to Geralfs Messenger, so I took out the Devour Flesh as my opponent gets to choose and seemed to want to sometimes sacrifice some creatures anyway.
Round 3 - White lifegain
I think I was probably the worst matchup possible for my opponent. There was a close first game as they created some large creatures, however the Crusaders could attack and be pumped without worrying too much. I also won the second game after my opponent had a low land start for a couple of turns.
Sideboarding: Infest for Devour Flesh (didn't want them gaining extra life, plus they had a lot of small creatures)
Round 4 - Tron
Probably one of my worse matchups (I suspect Maleria Pod might be worse, but I am yet to play against that). I was able to get through a beat a turn three Tron, I think with the Inkmoths and pump mainly. In the second game, I slowed them down dramatically (turn three Sadistic Sacrament, saw they didn't have a Tower and found all 4 in the deck, so removed three of them; I also played three Pithing Needles naming some of the cards they had out), but eventually succumbed to Wurmcoil Engine tokens. I think I was a turn away from losing the third game, but had some extra pump on a Crusader with Rime Transfusion, so won with two hits.
Sideboarding: Pithing Needles and Sadistic Sacrament. Dismember and Inquisition are less good here so I took them out.
Final record: 3-1. I think I came 4th.
Thoughts
I did a lot better this time around then before, so I would like to think the extra changes help. I am more pleased with the numbers of a couple of the cards that I had too many of before, and really like Read the Bones.
The next lot of changes I'm considering are just really minor ones; mainly trying out more Thoughtseizes and an extra Read the Bones. I may consider the removal suite more, but I am happy with it for now.
Thursday, 31 October 2013
Kids
I've enjoyed myself immensely since becoming a father. It's great watching Kaleb grow and learn. He seems great at figuring out how things work. Enjoying it so much that we're going to have another little one in March.
Having gotten used to chasing Kaleb around as he runs around the house, it will be interesting to be able to put his sibling down somewhere and for them to not move anywhere.
We wonder if Kaleb picked up on it as he has occasionally rested his head and blown rasberries on Liz's tummy as though he knows a little person is in there. He doesn't do it to anyone else, but I don't in new if I'm reading too much into it.
once we found out and had the first scan, it was later on than we initially thought, so the second scan came about a lot sooner than before.
It'll be interesting if it is born on it's due date, as that is Liz's birthday...
It is all very exciting :-D
Monday, 23 September 2013
Theros Prerelease
I arrived in St Albans fairly early on, so wandered around briefly before waiting around outside for the shop to open. Before registration, I let Kaleb have a wander around before his granddad picked him up to look after him for the day. This did involve a couple of dashes outside to the courtyard (and to some probably wet socks).
Getting started, I picked the green path. I was considering the black one, but wasn't impressed by the promo. Well, I wasn't blown away by any of the promos really, and green looked interesting, plus I liked the Hero card.
Opening my pool, none of my colours seemed particularly deep, with a lot of just random bits in all the colours. I was going to be green regardless, just because I had more cards in that colour, most of which were decent enough, so went around narrowing down a second colour. Blue and White didn't seem to have a high amount of playables, and black seemed a little too thin. Some expensive removal and 2 Read the Bones, but nothing that exciting, so I went with red. This choice was helped by a number of removal spells in red.
My deck was fairly aggressive, with a little bit of reach for longer games, and overall I think I was helped by a lot of removal that I could use, and some sizable creatures.
To be honest, I thought the deck was fairly mediocre. But I managed to go 4-1 (lost in the finals), so it can't have been that bad.
Wednesday, 4 September 2013
Modern removal
This is sort of a follow on from my last post about the mono black infect deck I've been putting together. So far I have found a good sideboard card to try out so will try to get two more copies, this card being Sadistic Sacrament. Three mana is about the top end I want to be hitting for sideboard cards, and this is one that doesn't require a card to already be in my opponents graveyard.
I have also taken out a Liliana and a Rime Transfusion for two extra Plague Stingers. I've been thinking about replacing the Night's Whispers too, initially with Tezeret's Gambit, but that new card in Theros (Scry 2, draw 2, lose 2) looks equally interesting so I want to play two of each to see if one is better.
Also in Theros is Thoughtsieze which I mentioned I would like to get. Will initially just replace Inquisition with them as I get them, but I'd ideally like to play 4 Thoughtsieze and 2 Inquisition, but I'm not sure what to take out for the two extra.
I've been mulling over my removal suite. I've taken out Devour in Shadow and Disfigure for an extra Devour Flesh and Dismember (3 of each). My reasoning is that I'm usually going to be wanting to remove just one creature, so Devour Flesh does that fine while getting around indestructible and Hexproof and, as previously mentioned, the infect deck doesn't care about life gain.
I've put Dismember in as it is a good Disfigure replacement as I can cast it for one mana if I really need to, and it will kill a lot more. The bonus over Devour in Shadow is that I can spend less life sometimes and it gets around indestructible in addition to regeneration (which Devour in Shadow also gets around). Devour Flesh should handle anything over 5 toughness, but -1/-1 counters from my creatures will also shrink things down into Dismember range. The big creatures that I saw at the tournament aren't affected by Devour in Shadow anyway (both Eldrazi, one indestructible, one has protection from coloured spells, so Devour Flesh is better here as it will actually do something).
I'm not sure what I need for mass removal. Infest seems reasonable for now in the sideboard, but I'll have to play some more creature heavy decks to make up my mind. I'm not sure whether Damnation would be better here or whether the extra mana is too much of a drawback. Similarly for Mutilate, but I think Damnation would be better in that case anyway.
I'm not sure when I'll next get a chance to play the deck, hopefully I'll be able to update it some more first.
Monday, 26 August 2013
Modern Infect
The main core of the deck; the path to victory. I think I need to play a couple more, although I think I did OK with this number.
4 Phyrexian Crusader - I've said before this is the best card in the deck, and it's still true. A short list of spot removal in modern this dodges: Lightning Bolt, Path to Exile, Lightning Helix, Doom Blade, Victim of Night.
4 Phyrexian Vatmother - this is the top end of the curve and mainly here to finish games. It's hard to find something bigger for a similar cost, and if you do, this will shrink it down significantly. I had two out at once one game and didn't get close to poisoning myself.
Pump
This is to speed up a victory with the creatures. Some as a surprise and some on board.
4 Vampire's Bite - a decent amount of power for one mana. On an unblocked Crusader and they're on 5. On an unblocked Vatmother will do 7 in one hit. When the target is 10, those are good numbers. The lifelink can occasionally be useful, but as this deck runs no shock lands and no fetches, I don't often “start” on 17 or 15 so don't always need to catch up.
2 Bonesplitter - picked up these in Modern Masters drafting. I think they worked OK; a decent turn one play (better than just playing a land), and efficient equip cost. I can usually equip and play something else in the same turn which is nice. Plus activating and equipping to an Inkmoth Nexus only requires 3 land (for the same amount in poison counters).
2 Mutagenic Growth - nice as a surprise, even when tapped out. Part of me would like to play 4, but I'm not convinced on that. Don't think I got a chance to play one this tournament, but it has finished games for me before.
3 Rime Transfusion - wait, what's that? Coldsnap was an interesting block to say the least. I don't think I saw any snow creatures at all, which effectively makes one of my creatures unblockable, with a permanent boost (Crusader hits for 4 unopposed, Vatmother ends the game in two unblockable swings). This gives the deck inevitability. I think 3 is the correct number to play here; costs more than the other pump, less of a surprise and less mana efficient, but it is nice to see once in a game, especially if it is going on a bit longer.
2 Liliana of the Dark Realms - not the best Liliana, but works well in this deck. 4 mana is the top end anyway, but it is nice to get card advantage, and be sure you can play everything you draw. The middle ability is the important one, either getting rid of a problem creature, or a decent pump to one of mine, possibly to finish a game. Even playing 2 I managed to get both in my hand one game and I seemed to want to be playing cheaper spells instead. I think I'll keep one for certain, but I'm unsure about the second one.
Removal/Disruption/Misc
This is just a category for everything else.
2 Devour Flesh - Good against hexproof/indestructible creatures, cheap, instant, and I don't care about my opponent gaining life. While I was playing, my opponents didn't have many creatures out that often anyway, so this would either get something good when I cast it, or, as it is cheap enough, I can cast it early enough that it will get their only creature on the board.
2 Devour in Shadow - I had only found out about this one recently. Kills something unconditionally, which is great. Double back is doable in this deck (only 4 colourless lands, everything else gets me black mana). The life loss can be bad, but as I've mentioned, not running shocklands/fetches puts me in a good position against a lot of the other decks that might expect their opponents mana bases to lower their life for them. Can work nice with the Crusader - put -1/-1 counters on with first strike damage, and lose 2 less life when destroying it before it deals damage to the Crusader.
2 Disfigure - These only cost 1 mana and can get a lot of annoying/utility creatures. Can also be handy to slow down fast starts, or even improve combat for my creatures.
4 Inquisition of Kozilek - Nice to mess with my opponents early plays. As the deck is mono black, this is one of the ways to get rid of stuff I would otherwise have trouble with. The theory is that by turn 3 or 4, I should have a powerful infect creature out and ready to win in a turn or two. Unfortunately my first match was against a deck running the Urza lands, so I think Thoughtsieze would have been better here (maybe both would work well together). Heres hoping its in Theros :-)
4 Night's Whisper - Card Draw, helping me draw into extra creatures/pump. Sometimes helping smooth out land drops as I'm running 23. I chose this over Sign in Blood because I'm not killing my opponent with life loss so will hardly ever want to target them, and I can cast this off a Swamp and Inkmoth Nexus whereas I need two Swamps for the Sign in Blood.
Land
Need something to cast spells.
19 Snow-Covered Swamp - Black mana, allows me to activate the ability granted by Rime Transfusion
4 Inkmoth Nexus - Extra infect creatures, and I have enough coloured mana that the colourless rarely affects what I can play.
Sideboard
I had no idea what the meta game would be (I read about Modern decks sometimes, but the store hadn't run a Modern tournament so I didn't know what people would be playing), so got some more generic answers.
2 Disfigure - For a total of 4. Kills less, but it means I have one drop removal which can help against really fast decks.
1 Devour Flesh - For a total of 3. I had read about the hexproof deck recently, so wanted an extra spell that can deal with those
1 Devour in Shadow - For a total of 3. Just another targeted removal spell.
3 Infest - I never sided these in, but then I never played any aggro decks that they would be useful for. If sideboards were 16 cards, I would probably play 4 here. I went down to three for the extra Disfigure though - it is a smaller version and as it is cheaper I can get one creature instead of many, but that will hopefully slow things down enough. The aggro strategies are more likely to be White or Red based, so Phyrexian Crusader will do more work than normal in those cases.
4 Pithing Needle - I really like this card, usually in the sideboard (although I really enjoyed playing a Standard deck a few years back with this and Goblin Guide). It is my generic answer to something I might have trouble with otherwise. Mainly going to name a Planeswalker, although if I see a fetchland with Inquisition of Kozilek...
4 Nihil Spellbomb - Generic Graveyard hate. The instant speed card draw was useful when I sided it in against a discard deck